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Persistent · Multiplayer · Real time

TERRITORY IS THE SCORE.
EVERYONE ELSE IS THE OBSTACLE.

Claim ground. Bank its income. Train an army. Sign a treaty you may not honour. Power is a function of territory, wealth, alliance standing and reputation — visible to everyone, contestable by anyone with the strength to take it.

96
Territories
+30%
Boost ceiling
1 / 30d
Major assets
0
Loot boxes

Doctrine

01

Territory

A finite 12×8 world grid of 96 regions. Oil fields, ports, capitals, fortresses — each with its own income and defence profile. Scarcity is the engine of conflict.

02

Real time

Act any time; the server resolves instantly under a row lock. Two attacks in the same second cannot both win. You can be betrayed at 2am.

03

Alliances

Create, join, chat, pool a shared treasury. Allied territory defends harder — until the day your officer decides it shouldn't.

04

Bounded advantage

Boosts are temporary and hard-capped at +30%. Major assets are one per player per rolling 30 days, earned or bought. Money buys tempo, never a bigger ceiling.

Free currency, earned by playing, is the only currency that can permanently increase a player's power ceiling. Paid currency can accelerate, decorate and temporarily boost — but never permanently out-scale a free player who plays well.